One of the great things about the internet is the ability to read, listen and learn about long dead sub-cultures from the mists of time from the comfort of a couch or bed – the potential to broaden your horizon and to learn about the world that came before isn’t something to be sniffed at. Indeed, if you roll the clocks back 15 years or … Continue reading NOFX: The Hepatitis Bathtub… offers an alternative, sobering look at punk culture and band life.
This is not a defence of Louis CK. This does not excuse his actions. This is an article about how my own respect, my own love for another person’s work makes a fall from grace hurt so much more. It’s an article about how now, more than ever, the world needs heroes to step up to the plate and to be the real deal. On … Continue reading Louis CK and the Wounded Animal
After pouring 100 hours into the incredible CRPG beast Divinity: Original Sin 2, I regret not being able to finish the game. I was in love with the characters, and though the story was atypical fantasy fare it was incredibly well told and my handcrafted path through the narrative had lead me down 95 hours of challenging, deep RPGing. But 100 hours later and the excellent characters, great storytelling, deep punishing systems becomes an overwhelming weight on my shoulders. Perhaps ending at the 100 hour mark would have been a perfect length. I’d have left the game feeling incredibly satisfied. But getting that awful fatigue and not being able to push through to the end felt like a lot of time had just circled the drain. I was running on empty. Original Sin 2 is an absolutely fantastic game that reinvigorates the classic CRPG formula – a genre which had been dormant for many years. It’s sheer breadth and depth belied a game of fantastic variety and complexity, where everything you did felt important – where your own input felt important. You were at the heart of the story. As it stands, Original Sin 2 is easily one of my faveourite games of the year.