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Month: Jun 2018

The problem of War and Video Games

In the ’98 war film Saving Private Ryan, Tom Hanks plays Captain Miller who is hunkered against a wall of sand, taking cover against machine gun fire. Intense shelling sends huge clumps of sand into the air to cascade down around Miller as his troops cower in fear. He is hunched beside a radioman whom […]

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How Tyranny avoids oppressive storytelling

Storytelling in games is an experiment that few games have successfully managed to fully grasp. This often means that games will either be a distracting spectacle of explosions and frivolity or they’ll double down on cinematic excellence to compete with their celluloid cousins. Not that that’s a bad thing, mind you. Games like The Last […]

Read More How Tyranny avoids oppressive storytelling
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