Death Stranding (PS4) Review
I don’t like giving up in games. But there’s a mighty test of my hardened patience in Death Stranding where giving up felt so easy. Half way up some snow-capped mountain with a nuclear bomb strapped to your back, where any slip, slide or bump can end your excursion instantly. It’s the kind of instant-failure states that make people run for the hills. But this is Death Stranding. A Hideo Kojima game. With Kojima, hardship and difficulty isn’t always so clear cut.
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