Storytelling in games is an experiment that few games have successfully managed to fully grasp. This often means that games will either be a distracting spectacle of explosions and frivolity or they’ll double down on cinematic excellence to compete with their celluloid cousins. Not that that’s a bad thing, mind you. Games like The Last […]Read More How Tyranny avoids oppressive storytelling
After pouring 100 hours into the incredible CRPG beast Divinity: Original Sin 2, I regret not being able to finish the game. I was in love with the characters, and though the story was atypical fantasy fare it was incredibly well told and my handcrafted path through the narrative had lead me down 95 hours […]Read More How long is too long?