The War Epilogue: Metal Gear Hunter

The War Epilogue is a series focussing on the Metal Gear Solid Series, from 1, through to 4, in release date order. I’ll analyze where the series used to be, all the way up to where it went, and the themes that lay behind the games. Metal Gear Solid, much like it’s creator, is a larger than life series with layers of complexities that flood the veins of gaming culture, even to this day. With the controversial final entry The Phantom Pain firmly lodged in my mind, I will journal my experiences with these groundbreaking, genre-defining titles having never played a single one. This time, I’m looking at Peace Walker.

Continue reading “The War Epilogue: Metal Gear Hunter”

Advertisements

The War Epilogue: Cobra Eater

The War Epilogue is a series focussing on the Metal Gear Solid Series, from 1, through to 4, in release date order. I’ll analyze where the series used to be, all the way up to where it went, and the themes that lay behind the games. Metal Gear Solid, much like it’s creator, is a larger than life series with layers of complexities that flood the veins of gaming culture, even to this day. With the controversial final entry The Phantom Pain firmly lodged in my mind, I will journal my experiences with these groundbreaking, genre-defining titles having never played a single one. I’m approaching the end of Snake Eater – and I’ve been pleasantly surprised this time.

Continue reading “The War Epilogue: Cobra Eater”

The War Epilogue: Shagohad

The War Epilogue is a series focussing on the Metal Gear Solid Series, from 1, through to 4, in release date order. I’ll analyze where the series used to be, all the way up to where it went, and the themes that lay behind the games. Metal Gear Solid, much like it’s creator, is a larger than life series with layers of complexities that flood the veins of gaming culture, even to this day. With the controversial final entry The Phantom Pain firmly lodged in my mind, I will journal my experiences with these groundbreaking, genre-defining titles having never played a single one. I am currently approaching the thick jungle canopy known as Snake Eater, and i’m pretty damn excited.

Continue reading “The War Epilogue: Shagohad”

The War Epilogue: Too Much Social Media

The War Epilogue is a series focussing on the Metal Gear Solid Series, from 1, through to 4, in release date order. I’ll analyze where the series used to be, all the way up to where it went, and the themes that lay behind the games. Metal Gear Solid, much like it’s creator, is a larger than life series with layers of complexities that flood the veins of gaming culture, even to this day. With the controversial final entry The Phantom Pain firmly lodged in my mind, I will journal my experiences with these groundbreaking, genre-defining titles having never played a single one. Having finished Sons of Liberty, I have far too much to talk about, especially with that ending.

Continue reading “The War Epilogue: Too Much Social Media”

The War Epilogue: Big Trouble in Big Shell

The War Epilogue is a series focussing on the Metal Gear Solid Series, from 1, through to 4, in release date order. I’ll analyze where the series used to be, all the way up to where it went, and the themes that lay behind the games. Metal Gear Solid, much like it’s creator, is a larger than life series with layers of complexities that flood the veins of gaming culture, even to this day. With the controversial final entry The Phantom Pain firmly lodged in my mind, I will journal my experiences with these groundbreaking, genre-defining titles having never played a single one. I’m currently playing through the second entry in the series and perhaps the best example of postmodernism in gaming, Sons of Liberty.

 

The second entry to the iconic stealth franchise brings a vast sweeping range of new features in a familiar setting. The most immediate change is that the game is split into two episodes: tanker and plant. We’ll get on to plant later, but for now the tanker acts as a prologue of sorts and a bridge between Metal Gear Solid and Sons of Liberty. A perfect, demonstrative slice of game play, an early sign of what’s to come. Continue reading “The War Epilogue: Big Trouble in Big Shell”

A small update on The War Epilogue

I’ve got my greasy hands on The Legacy Collection of Metal Gear Solid now, so expect some initial impressions of Sons of Liberty up sometime next week when I begin playing it. It’ll be a quick first impression before doing a deep dive into the core game and what it’s all about once I’m done with it. Needless to say, I’m as excited as a school boy at Christmas. I expect:

  • Better control scheme 
  • More expanded stealth mechanics 
  • A hell of a lot of cut scenes
  • Dialogue 
  • Cardboard boxes, again
  • More dialogue
  • Huge, gigantic breakages of the fourth wall
  • Snake being dumped in favour of a more feminine protagonist after the opening titles roll

Im already aware that Sons of Liberty was a total ‘fuck you’ to MGS fans of the day so I’m fully prepared for the VR stuff at the end. I’d be interested in seeing how Kojima manages to pull it off.

On top of this I’m hoping to get another article up at some point too!

Continue reading “A small update on The War Epilogue”

The War Epilogue: Naked Fist Fight

The War Epilogue is a series focussing on the Metal Gear Solid Series, from 1, through to 4, in release date order. I’ll analyze where the series used to be, all the way up to where it went, and the themes that lay behind the games. Metal Gear Solid, much like it’s creator, is a larger than life series with layers of complexities that flood the veins of gaming culture, even to this day. With the controversial final entry The Phantom Pain firmly lodged in my mind, I will journal my experiences with these groundbreaking, genre-defining titles having never played a single one. I’ve just finished with Metal Gear Solid, here are my final thoughts.

 

Boss design is easy to get wrong. It can either be a statistical challenge that requires the player to “top trumps” their way through by having more stats and health points than the boss or it can be a true battle of wits, as it is in Metal Gear Solid.

Continue reading “The War Epilogue: Naked Fist Fight”

The War Epilogue: Shadow Moses

The War Epilogue is a series focussing on the Metal Gear Solid Series, from 1, through to 4, in release date order. I’ll analyze where the series used to be, all the way up to where it went, and the themes that lay behind the games. Metal Gear Solid, much like it’s creator, is a larger than life series with layers of complexities that flood the veins of gaming culture, even to this day. With the controversial final entry The Phantom Pain firmly lodged in my mind, I will journal my experiences with these groundbreaking, genre-defining titles having never played a single one. Currently, I am tackling the first Metal Gear Solid game…

 

As a writer, and specifically, a writer of games and gaming culture, I generally regard expectations as a bad thing. Expectations can give you a false impression of a game before you’ve tried it. You can think a game is better, or worse, than it truly is and until you actually get it in your hands to touch and feel, the game presented in media and in trailers should be treated with wary scepticism. Continue reading “The War Epilogue: Shadow Moses”

The War Epilogue: The long road to peace

In late 2015, I absolutely fell in love with Metal Gear Solid V, the epic, sprawling open world stealth game by legendary game designer Hideo Kojima. It’s the first Metal Gear game I’d ever played and with roughly 200 hours logged in it so far on both PC and PS4, I think it’s pretty safe to say that it’s one of my favourite games of this current generation. I love how it intellectualizes the action game, specifically, the tired old open world action game genre.

 

After years of radio towers, maps filled with objectives and quest markers and bland repetitive content, The Phantom Pain was the perfect antidote to this, tying a deep cave system of game design elements into the open world stealth simulation. TPP was a revelation for me – it brought depth to a genre that was a mile wide but an inch deep… and I’ve loved every minute I’ve logged in that huge, complicated masterpiece.

Continue reading “The War Epilogue: The long road to peace”