With the recent release of Castlevania Requiem on PS4 last week, it seemed to coincide either accidentally or not accidentally with the much-anticipated release of Season 2 of the TV show on Netflix. The strange thing about the Netflix adaptation of Castlevania is that, actually, it isn’t total bollocks. Adaptations often don’t go down well […]Read More Netflix’s Castlevania and how it tidies up the dangling inconsistencies of the video games.
The strange thing about being British, particularly now, is you grow up in the shadow of the United States – a cultural behemoth, something so grand and consuming that we can’t help but know so many intricacies of their culture just like we know our own. Boston is a baseball town, New York is an […]Read More Mean Streets: Scorsese’s observant gaze
It’s been a little quiet around here, hasn’t it? The funeral march of life sometimes demands you to put your attention elsewhere. I think I’ve been doing that for a little while. There’s going to be changes around here. For the longest time, Digital Brain has been a place for me to write about nerd […]Read More All Quiet on the Western Front
Thanks to Red Metal over at Extra Life for nominating me for the Sunshine Blogger award! That’s a great honour I’ve never experienced before, so cheers. This was also a lot of fun to write for and I hope my answers weren’t slathered too much with my English misery. Nonetheless though, these are some honest […]Read More Sunshine Blogger Nominations!
It’s hard not to feel excited, much like I was, on the 16th of July, watching a delivery driver pull an ominously dark package from the back of his van. I stood at the front door of my flat with an eager, gormless smile on my face as he handed me a box that could […]Read More VR infancy: Taking a peek inside The Matrix
In the ’98 war film Saving Private Ryan, Tom Hanks plays Captain Miller who is hunkered against a wall of sand, taking cover against machine gun fire. Intense shelling sends huge clumps of sand into the air to cascade down around Miller as his troops cower in fear. He is hunched beside a radioman whom […]Read More The problem of War and Video Games
Storytelling in games is an experiment that few games have successfully managed to fully grasp. This often means that games will either be a distracting spectacle of explosions and frivolity or they’ll double down on cinematic excellence to compete with their celluloid cousins. Not that that’s a bad thing, mind you. Games like The Last […]Read More How Tyranny avoids oppressive storytelling
Far Cry 5 arrives at quite in interesting flash point in US history. America is simultaneously a country that is as politically conscious as it’s ever been, but also just as violently unfair as it’s ever been. With the election of Trump at the end of 2016, his banal and damaging worldview has only emboldened […]Read More Far Cry 5 is an explosive refresh on familiar ideas, but there’s a catch.
Ever heard the song Rise by Public Image Ltd? It’s one of the groups most recognizable songs, with its glittering guitar spiraling through the track and a rousing bass line that stomps to an almost orchestral climax with punk legend John Lydon chanting “Anger is an energy!” like a mantra. The song is about setting aside your […]Read More Pain like a branding iron: How art can save your life
Resting in the rolling valleys of Montana lays a small, picturesque farm. Armed men roam the farm picking at their skin, occasionally kicking cages that contain ravenous killer dogs. They chat amongst themselves, load and unload their rifles as a church hymn plays over a loudspeaker, followed by a dramatic sermon by one of the […]Read More Far Cry 5 and the moral quandry of player freedom