Storytelling in games is an experiment that few games have successfully managed to fully grasp. This often means that games will either be a distracting spectacle of explosions and frivolity or they’ll double down on cinematic excellence to compete with their celluloid cousins. Not that that’s a bad thing, mind you. Games like The Last […]Read More How Tyranny avoids oppressive storytelling
Resting in the rolling valleys of Montana lays a small, picturesque farm. Armed men roam the farm picking at their skin, occasionally kicking cages that contain ravenous killer dogs. They chat amongst themselves, load and unload their rifles as a church hymn plays over a loudspeaker, followed by a dramatic sermon by one of the […]Read More Far Cry 5 and the moral quandry of player freedom
Despite what social media might be telling you this modern era spoils us: in 2018, Netflix and its imitators graciously drown our culture in lusciously detailed TV dramas on an almost weekly basis and this renaissance of high-quality entertainment has the shadow of Tony Soprano looming large over its shoulder.Read More What The Sopranos can teach us about morality
In the early 2000’s, messenger apps such as ICQ, IRC, Yahoo Chat and MSN Messenger connected people in ways that were previously unthinkable. For a society limited to phone calls or, shudder, actual hand-written letters, messaging a stranger or a friend separated by miles of distance was absolutely revelatory. IRC especially was an acutely hidden […]Read More The reason why we need Net Neutrality – We can’t be trusted to rule ourselves.
PSX2017 has crawled by this year rather unceremoniously – a much more muted affair this year with some surprise new announcements but otherwise, it is resolutely par for the course. Some sequels announced, Reddit gets excited. Some remaster that perhaps 100 people will enjoy, Reddit celebrates the nostalgia. Some horrendously awkward on-stage segments with socially […]Read More Digital Brain in 2018 – Turning Puddles into Oceans.
Bloodborne – It’s a tale of a city driven mad by beast blood. A game where grotesque humans have become malformed beasts roaming around a burning city and where Hunters have hastily banded together to hunt the abominations into extinction. Yharnam is the setting for FromSoftware’s excellent Bloodborne from 2015 but recent developments in games […]Read More Bloodborne shows FromSoftwares incredible potential
For as long as I can remember, over the course of fifteen years of online gaming one thing has been certain – encountering gamers online has always involved having to wear your thick skin and endure a potential barrage of misery. I can remember as far back as Counter-Strike 1.6 where it wasn’t uncommon to […]Read More Pewdiepie is a symptom of the internet’s Pandora’s box: social media
Looking back to the release of No Mans Sky last year, it’s hard not to think of Hello Games’ much talked about space exploration epic as anything other than a burning wreckage on the side of the road. in reality it’s a story we should be more familiar with – A meteoric rise in interest, […]Read More No Mans Sky – worth playing?
Bus Stop Games is a new feature that explores and picks apart mobile games avaliable in either hand-held or mobile format and assesses how much fun they are on London’s most well known public transport system – the bus. Today, we’re looking at Downwell for the PS Vita. There’s often a bit of a trade-off […]Read More Bus Stop Games: Downwell
Nioh is looking like it might be one of my favourite games of the year. Miraculous, actually, because 2017 is the year I hung up my love for soulslikes permanently. As a formula, the Souls games don’t really lend themselves too well to imitation, primarily because much of the draw of the seminal dark fantasy […]Read More Nioh Six Months On